![]() ![]() ![]() Flood waves will be accompanied by a fog that changes the atmosphere of classic maps and allies lost to the Flood may return to attack players.Elites and Flood enemies can also be added to other Halo 3: ODST Firefight game variants via the Wave Properties settings.This update brings Elites to New Mombasa for the first time and a new Firefight game variant: Floodfight.Added scenario settings include hazards and friendly “Boons” such as additional weapons being available on the map and allies delivered via Insertion Pods. Various new settings are available when creating a Firefight session.New features included in this update are: Halo 3: ODST Firefight improvements and Floodfight ![]() For a full list of this update’s bug fixes, see the Resolved Issues section below. This update brings numerous bug fixes and several new features to Halo: The Master Chief Collection. Microsoft Store app or Xbox app on PC: approximately 26.5 GB or less.Xbox consoles: approximately 21.5 GB or less.How to find the game’s version number on your system.When the "Eye Spy" Challenge resets again next Wednesday (April 20, 2022) at 10AM PT, Golden Moas will only be visible on the three missions listed in the challenge description. This week, Golden Moas will be visible on all Halo 3 campaign missions, so the challenge can be progressed regardless of which missions are listed in its description. If you are still experiencing crashes when uploading these map variants from the Private Files menu to your Shared Files, please submit a ticket.A crash caused by uploading map variants created on an Xbox 360 via the Private Files menu has been resolved.While this skin was available in menus, no in-game version of this skin existed and it was incorrectly unlocked for players. The Field Medic skin for the Gauss Warthog has been removed from the Halo 3 Customization menu.For more information on Halo: The Master Chief Collection's mod tools, please visit the modding sub-forum on Steam.The Mongoose is still available for use in Halo 2's mod tools.In Halo 2 Classic multiplayer, the Mongoose will no longer spawn in Custom Games when the light vehicle option is set to Random.All players are now visible in Halo 2 Anniversary multiplayer matches.Rockets in Halo 2 Classic multiplayer now correctly lock onto and track vehicles.Improvements to Classic Audio in Halo: Combat Evolved.Lots more candidates, cheaper to produce, but easier to throw a bunch of them at a big purple problem in scorched-Earth fashion, sacrificing hundreds of lives for precious time in hopes of ensuring humanity's survival. Thing was, this generation was meant to be a bit more… expendable. Instead of stealing kids away from their families, they took children who had already been orphaned by the Covenant’s relentless onslaught and let them “volunteer” to get back at the enemy by becoming next-generation super-soldiers. Some background context: the original SPARTAN-II program was designed to churn out walking-starship-level destruction via the totally-not-terrible method of turning six-year-olds into eventual augmented powerhouses from an effectiveness standpoint, S-IIs were ultimately incredible and successful but were also few in number and ridiculously expensive, so certain folks in the Office of Naval Intelligence, such as Colonel James Ackerson, decided on a slightly different approach with SPARTAN-III. Semi-Powered Infiltration armor, or “SPI” (typically pronounced S-P-I) as it’s more widely known, was introduced to us in the outstanding Eric Nylund-penned novel Halo: Ghosts of Onyx (one of my personal faves) as the primary armor loadout for the Spartan-IIIs.
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